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Dungeon Dice: THE LOST KING and Boxed Game

Created by Potluck Games

Dungeon Dice returns with a new expansion, The Lost King and a box with room to hold all add-ons. Now there's more dice to love & roll!

Latest Updates from Our Project:

3 New Dice + Solo Mode
almost 7 years ago – Thu, May 11, 2017 at 06:34:30 PM

We still have three hours left on the pop goal, but I'm officially unlocking Solo Mode and the variable scroll.

The BGG contest is over, and the grand prize winner gets to design another die for the game.  This process could take a while, but I'll include a mystery die in the contents of the Lost King.

Third, we finally unlocked the Shuriken, which will be included in each Lost King expansion.

I think that's a good day.  In the morning, I'll update the main page.  If we fall short of the pop goal, Co-op mode will be added onto the 220k stretch goal.  

The Second Dungeon Die

We've selected the winners for our Design a Dungeon contest on BGG.

The Dungeon Sides:
Tavern - monsters on lowest level, tall tale, exchange one-use for healing.  

Sewers - Narrow passages (one weapon equipped), one-use come back after fight, bare hand bonus (testing war cry).  

Gem mines - Draw 2 of any reward and keep one.  

Wizard's Tower - monsters get scroll, enchant reward, staff ignores extra scroll

Desert Ruins - Gust, luck, armor ignore gust  

Island - Charm, Explore, Familiars can't escape.  

The Terrain Sides:  

Overgrown - Tangle, axe removes tangle  

Dark - testing multiple ideas  

Arena - You may freely duel other players on your turn for experience.  

Dual Class - Equip two class dice  

Training Grounds - Two assistants per fight.  

Illusion - Opponent draws two monsters and picks what you fight. Negated by staff.